package
{
	
	import flash.display.*;
	
	public class Screen extends Sprite
	{
		
		public function Screen()
		{
			
			super();
			
		}
		
		public function init():void
		{
			
			trace("Base initialization function.");
			
		}
		
		public function destroy():void
		{
			
			if (parent != null)
			{
				
				parent.removeChild(this);
				
			}
		}
	}
}